Underground Engine is a multidisciplinary consortium of artists, scientists and technologists focused on communicating environmental and scientific topics to a wide audience. We artfully combine our experience from film, visual effects, virtual reality, interactive media, and the sciences to create immersive content that allows the public to engage, be excited by, and more intelligently respond to the scientific, technological and environmental issues that are shaping the world of the future.
We have been a full service visual effects studio since 2011 and have almost 30 years of experience creating large-scale CG natural environments, cityscapes, massive dynamic cloudscapes, underwater scenes, and microbial animations for film, TV, museums, and private companies. In 2011, founder Ethan Summers, won a primetime Emmy award for outstanding visual effects for Ridley Scott’s Gettysburg miniseries.
ISA, our new educational media platform, combines generative public space artwork with science exhibition. It remaps core aspects of normally difficult to understand, abstract topics into a form that can be concretely experienced as implicit body and sensory learning. Conceptual artwork is constructed to be highly interactive and engaging in order to attract even the most reluctant participants to be inspired to learn.
Using computer generated techniques from film we depict scientific phenomena typically too large or too small, or happen too fast or too slow for people to comfortably grasp. Extremely large and slow moving events like climate change, landscape evolution, expansion of the universe, or depictions of cellular, molecular or subatomic phenomena can be adapted into a scale in which any non-scientist can understand.
Through VR and AR, we are developing next stage platforms for public art, and 21st century immersive education. Though it’s an early stage technology that will eventually span the gap to Augmented Reality, VR is becoming a more mature and accessible technology by itself. With our accelerated simulations and off the shelf sensor technologies, we are on the fore front of creating amazing VR experiences.
Our project conceptual and thematic designs have ranged from a project about the future of energy, large scale public projections, 3d software design, interactive education, public art display, and museum exhibition. Our highly talented crew offer the most creative solutions and art direction for any project idea no matter if it’s a still just a concept or in need of some fine tuning to get it finished, or how small or large it might be.
We employ cutting edge simulation technology to open new doorways for immersive and interactive education and research. Our accelerated simulations can be applied to topics such as AI, climate science, biotechnology, and social sciences as fully open and exploratory environments in which people can learn as a field scientist would - through experimentation and observation from within the object of study.
Our core team is comprised of artists, activists, and technologists. Our shared backgrounds extend through software development, visual arts, improvisational theater, storytelling, business simulation, educational outreach, data visualization, and scientific research in fields as diverse as quantum gravity, evolutionary biology, and social psychology. From this diverse toolkit we synthesize learning experiences tailored to the needs of the client, the topic, and the audience.
Underground Engine brings top-shelf cinematic visualization to film, dome, VR, EdTech, and medical/scientific arenas creating imagery that is not only descriptive but also entrancing. Additionally we offer sophisticated simulation technology to create customized interactive models of microbiological and biotech phenomena that allowing clients to immerse their audience inside of their technology via virtual and augmented reality environments.
We're extremely honored that The MY HERO Project is giving us an award in a special experimental category at their International Film Festival this year. Our Primordial Soup! VR experience has been a breakthrough project for us and we're elated to get recognition for our hard work. We are deeply grateful to Wendy Milette and Chris Cain for giving us so much support. We'll been in Los Angeles demonstrating our project at the Ann and Jerry Moss Theater on Sunday November 12, 1-3 pm - please come check it out!
The California Academy of Sciences has invited us to partake in the NightLife - an evening of Extraterrestrial entertainment on October 19, 6-10 pm. We're hoping to play with some of our own ET's from our Primordial Soup Virtual Reality demonstration. This project began as a collaboration with the SETI Institute when we created an interpretive representation of life as it may exist on the TRAPPIST-1 planetary system. The project has since evolved into a fantastic example of the origins of life. Join us on Thursday and check it out!
In order to get the word out about our sim technology and increase our exposure, we've been going to Meetups around the San Francisco Bay Area. The Silicon Valley Virtual Reality group kindly gave us space for a demo in September, and we took part in an amazing meeup at the Google Launchpad with the Non-gaming VR group a few weeks ago. Meetups have been a great opportunity to practice our verbal and demo skills, as well as to meet interesting people. We're having fun trying to open the doors to new possibilities.
1205 Pacific Avenue, Suite 206
Santa Cruz, CA 95060
+1 831 334 1832